I admit it, I have neglected the site way to long. I do have a good excuse however. My friend Mauve Binder and I have recently decided to redo triggerfish that would better benefit the both of us. On top of that I have decided to start a software/game development company and I have had a lot of updates on many of the other sites I manage. That alone ALWAYS seem to keep me busy beyond the hours that are provided in one day.
I sometimes wish I could do a Mulitiplicity and clone myself. I just worry that I may get a #4 the first time I did it. That would NOT be good and with my luck, that is ALL I would get.
Anyway, There is a new look at Triggerfish. I put block prims down for now to get an idea of what I need in Blender to make a natural, Japanese look. It takes care of my homesickness of Japan and I hope you enjoy it. Please bear with me as I do spend a LOT of time in Blender making things for other people, and finding the time to make things for my area in Triggerfish is unfortunately, taking a back seat.
I know this because my allergies have hit with a vengeance.
I have been asked several times if I could give tips on what I do to reduce land impact when uploading my mesh. As a result, I figured I'd jot down a few tips and tricks I use when I want my mesh to look good, but not bog down Second Life servers, cost me an arm and a leg to upload, as well as not look like something that comes from your worst nightmare. Please keep in mind, most of this tutorial covers all aspects of mesh creation that I could think of, including just exporting a mesh out of Mesh Studio or your viewer and optimizing it in Blender.
This is a work in progress so please bear with me.Read more ...