I have been asked several times if I could give tips on what I do to reduce land impact when uploading my mesh. As a result, I figured I'd jot down a few tips and tricks I use when I want my mesh to look good, but not bog down Second Life servers, cost me an arm and a leg to upload, as well as not look like something that comes from your worst nightmare. Please keep in mind, most of this tutorial covers all aspects of mesh creation that I could think of, including just exporting a mesh out of Mesh Studio or your viewer and optimizing it in Blender.
This is a work in progress so please bear with me.
This is a good tutorial if you are looking to make patterns for fabrics. Even though this tutorial is a few years old, it SHOULD work in current versions of Adobe Photoshop. I hope you find it useful. If you do or need another video, please don't hesitate to send me a note and let me know
I often have to make aniumated textures for my work and thought this might be a great way to intorduce a program I use. TexturePacker is a great way to make animations for second life and pretty painless too. you can find it here along with tutorials. I will update this tutorial when I get a chance, but it SHOULD be pretty much the same.
A great way to animate prims in Second Life is to use Puppeteer. This tutorial takes you through the steps of animating a bear. Although this one isn't too good....I will clean it up and add a better one later.
**NOTE** Puppeteer is no longer available for sale in Second Life. You can find scripts here and here that will do the same thing. (The second link will take you to thescript created by the Puppeteer creator, Todd Borst.)