These tutorials are for my friends out there who want to learn how to use Blender, here is the first installment of Blender tutorials. In this tutorial, we will cover the interface, hopefully making Blender not so scary.
I have been asked what my workflow is in getting my work from Blender to Second Life, so here it is. I'm not going to do anything elaborate, in fact, I'm going to do a cube. This should however, help you get your creations in world easier by using this workflow.
I have been asked several times if I could give tips on what I do to reduce land impact when uploading my mesh. As a result, I figured I'd jot down a few tips and tricks I use when I want my mesh to look good, but not bog down Second Life servers, cost me an arm and a leg to upload, as well as not look like something that comes from your worst nightmare. Please keep in mind, most of this tutorial covers all aspects of mesh creation that I could think of, including just exporting a mesh out of Mesh Studio or your viewer and optimizing it in Blender.
This is a work in progress so please bear with me.
This is a good tutorial if you are looking to make patterns for fabrics. Even though this tutorial is a few years old, it SHOULD work in current versions of Adobe Photoshop. I hope you find it useful. If you do or need another video, please don't hesitate to send me a note and let me know
I often have to make aniumated textures for my work and thought this might be a great way to intorduce a program I use. TexturePacker is a great way to make animations for second life and pretty painless too. you can find it here along with tutorials. I will update this tutorial when I get a chance, but it SHOULD be pretty much the same.