It's going to be a hot summer! I wish it wasn't. So I guess I'll be keeping myself busy on the back porch making stuff for the shop and you, my customers. So to start, I am totally redoing my shop so you can buy my items as either a builders resource or as a consumer. All my ads will be clearly marked as to which they are as well as the permissions will be clearly marked as well.
Sorry for not getting this up sooner, I got stuck in a project that took a lot longer than I wanted it to.
Anyway, this year I hope to roll out a lot more mesh than I have in the past. I have been busy getting other projects done including moving websites to another server. Not that those pesky projects are done and I am focusing on getting all of my shops loaded with wonderful products. I have already released 2 shops and more great stuff is coming in the following weeks.
This week's CoLab will be a fun one so keep you eyes on this space for new products!
I have been asked several times if I could give tips on what I do to reduce land impact when uploading my mesh. As a result, I figured I'd jot down a few tips and tricks I use when I want my mesh to look good, but not bog down Second Life servers, cost me an arm and a leg to upload, as well as not look like something that comes from your worst nightmare. Please keep in mind, most of this tutorial covers all aspects of mesh creation that I could think of, including just exporting a mesh out of Mesh Studio or your viewer and optimizing it in Blender.
This is a work in progress so please bear with me.Read more ...